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Paweł Perkowski / ASCOE - VR Platform for Investigating Spatial Hearing and Cross-Sensory Integration in 6DoF Environment
Creative Commons Attribution Share Alike 4.0 InternationalThe VR application was implemented in Unity, which served as the main development environment, employing the Wwise audio engine (developed by Audiokinetic Inc.) for sound management and Atmoky trueSpatial to enable dynamic spatial audio rendering.
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Simulation of a robot equipped with a vacuum gripper working in an environment comprising a transmission belt with random box shaped objects and a palette. The robot should place objects on the palette so as to make maximum use of it
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