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Internet Services Architectures / Learning Materials
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Narzędzia i Aplikacje Jakarta EE / Learning Materials
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Paweł Perkowski / ASCOE - VR Platform for Investigating Spatial Hearing and Cross-Sensory Integration in 6DoF Environment
Creative Commons Attribution Share Alike 4.0 InternationalThe VR application was implemented in Unity, which served as the main development environment, employing the Wwise audio engine (developed by Audiokinetic Inc.) for sound management and Atmoky trueSpatial to enable dynamic spatial audio rendering.
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