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Internet Services Architectures / Learning Materials
Creative Commons Attribution Share Alike 4.0 InternationalUpdated -
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Repozytorium plików z pomiarami oraz symulacjami akustycznymi, powstałymi w ramach projektu w przedmiocie Zespołowe Projekty Badawcze. Projekt ID-761 "Analiza i optymalizacja parametrów akustycznych głównej sali Teatru Muzycznego w Gdyni z wykorzystaniem technik dźwięku przestrzennego"
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Ambisonics visualizer Fuse for DaVinci Resolve
MIT License
Copyright (c) 2024 Filip Lewiński
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Paweł Perkowski / ASCOE - VR Platform for Investigating Spatial Hearing and Cross-Sensory Integration in 6DoF Environment
Creative Commons Attribution Share Alike 4.0 InternationalThe VR application was implemented in Unity, which served as the main development environment, employing the Wwise audio engine (developed by Audiokinetic Inc.) for sound management and Atmoky trueSpatial to enable dynamic spatial audio rendering.
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Platformy Technologiczne / Learning Materials
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