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6DoF
Projects with this topic
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Data and reproducible analysis for 'Ventriloquist Effect in 6-Degrees-of-Freedom Virtual Reality with Object-Based Spatial Audio' (IEEE TVCG, major revision under review)
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Supplementary materials (data + R analysis) for a perceptual comparison of 6DoF audio rendering algorithms for classical music in VR - 27 participants, localization accuracy + MUSHRA-like quality ratings, Gamma GLMM, LMM, auto-generated LaTeX statistics.
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The VR application was implemented in Unity, which served as the main development environment, employing the Wwise audio engine (developed by Audiokinetic Inc.) for sound management and Atmoky trueSpatial to enable dynamic spatial audio rendering.
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