P
psychoacoustics
Projects with this topic
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Supplementary materials (data + R analysis) for a perceptual comparison of 6DoF audio rendering algorithms for classical music in VR - 27 participants, localization accuracy + MUSHRA-like quality ratings, Gamma GLMM, LMM, auto-generated LaTeX statistics.
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Supplementary materials (data + R analysis) for a perceptual study of the ventriloquist effect in 6DoF VR with Higher-Order Ambisonics - 31 participants, 744 trials, mixed-effects models.
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Supplementary materials (data + R analysis) for an objective evaluation of immersive audio formats using BAM-Q and BINAQUAL binaural quality models - 11 formats, 15 metrics, algorithmic metric selection, Higher-Order Ambisonics reference.
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