I
immersive-audio
Projects with this topic
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Open, native reimplementation of the TBE / FB360 spatial-audio binaural decode, reverse-engineered against the archived Audio360 SDK; MIT-derived filters only, no proprietary data shipped.
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Supplementary materials (data + R analysis) for an objective evaluation of immersive audio formats using BAM-Q and BINAQUAL binaural quality models - 11 formats, 15 metrics, algorithmic metric selection, Higher-Order Ambisonics reference.
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Supplementary materials (data + R analysis) for a perceptual comparison of 6DoF audio rendering algorithms for classical music in VR - 27 participants, localization accuracy + MUSHRA-like quality ratings, Gamma GLMM, LMM, auto-generated LaTeX statistics.
Updated