Linked main components
- Created main loop in game execution - No Error handling (only error info) - Awaiting for tests
Showing
- Game/Game.cpp 33 additions, 1 deletionGame/Game.cpp
- Game/Game.h 10 additions, 0 deletionsGame/Game.h
- Game/GameComponents/Moves.cpp 26 additions, 0 deletionsGame/GameComponents/Moves.cpp
- Game/GameComponents/Moves.h 6 additions, 0 deletionsGame/GameComponents/Moves.h
- Game/GameComponents/Moves/Move.cpp 14 additions, 0 deletionsGame/GameComponents/Moves/Move.cpp
- Game/GameComponents/Moves/Move.h 2 additions, 0 deletionsGame/GameComponents/Moves/Move.h
- Game/Player/IPlayer.cpp 1 addition, 1 deletionGame/Player/IPlayer.cpp
- Game/Player/IPlayer.h 1 addition, 1 deletionGame/Player/IPlayer.h
- Game/Player/Player.cpp 35 additions, 10 deletionsGame/Player/Player.cpp
- Game/Player/Player.h 7 additions, 1 deletionGame/Player/Player.h
- Source/source.txt 1 addition, 1 deletionSource/source.txt
- main.cpp 2 additions, 43 deletionsmain.cpp
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